This is also true of the game’s polygon-based characters. Grass doesn’t always look like grass, some trees don’t look like trees, etc. the screen can also get pretty cluttered at times, but thanks to the crystal-clear map on the lower screen, it just takes a quick glance down to figure out exactly what’s going on.As for the backgrounds themselves, some of the more organically based areas don’t translate to polygons that well. For whatever reason, the game is generally pretty dark, so make sure you turn up the brightness on your 3D to the max. The camera is really smartly implemented as well, zooming in and out of the action at just the right times to imply a sense of intimacy, grandeur, intimidation, safety, or whatever other feeling may be appropriate for the scene in question. Tiny details lie in the background of nearly every stage, and objects in the foreground pop out at you with convincing strength. The game is still played purely on a 2D plane, but the team at Nicalis put in every effort to make the world feel three-dimensional. I didn’t turn the 3D off once during my time with Cave Story 3D, and for good reason. The 3D effect does a lot to further drive that improvement home. You have to see it in motion running on the 3DS to really understand how nice it looks. The result of the full backdrop overhaul reminds me a lot of classic Disney films, where the detailed backgrounds lend a strong sense of place and “reality” to the game’s events, while the simple and iconic give us characters that are easy to relate with. Where there were once basic platforms, there are now gigantic statues, corroding passageways, and sparkling pools of water. The Labriynth has gone from being a nondescript brown cavern with inexplicable floating blocks to an intricately designed network of high-tech elevators, littered with decay and half-destroyed dreams. The settings and background graphics of Cave Story 3D are as close as we’ll likely ever get to seeing what Pixel truly intended the world of Cave Story to look like. With Cave Story 3D, Pixel got his chance to do just that. They aren’t bad by any stretch of the imagination, but it’s not hard to imagine that they couldn’t be improved upon. It think it’s safe to say that Cave Story‘s backgrounds are probably the aspect of the game that fans are least attached to. The original Cave Story was created by one person (graphics, music, story - everything), and while it’s an incredible piece of art, some parts of the game are stronger than others. The game looks really, really different now, to the point where it’s almost unrecognizable. The questions remaining to be answered in this review are: Is there enough new stuff here to warrant a re-purchase for those who already have the game? And out of all the available versions of Cave Story on the market, is this the best one to recommend to new players?Ĭave Story 3D exists almost solely because of its new graphics, so we might as well start there. In many ways, this is the version of the game that Amaya-san always wanted to make.Īny questions relating to Cave Story‘s quality have been answered several times here at Destructoid. Supervised by Cave Story’s Daisuke “Pixel” Amaya, the spirit of the original title remains fully intact in this enhanced port. It’s hard to generate hype for a new (to retail) IP that, at first glance, looks like a game from the ’80s or ’90s.Įnter Cave Story 3D, a re-imagining of the original title, made specifically for Nintendo’s newest portable console, utilizing the “newest”-looking graphics available on handhelds today. That’s probably partly due to its retro look. Sadly, many people still haven’t ever played it, even though it’s been released on WiiWare, DSiWare, and the iTunes App store.
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